Cards

That is how the Game Leaders speak to the players - I`m going to show you some e-mails, the decision to play or not is yours, but before open the game consider that the Game Leaders doesnt care for ppl that dont pay them - " donate " money in the game

Sender: Jesse James (mafiawarfare2012@gmail.com) Date : Friday, 2013, March 1 00:07:49 EET Sucks to be you dipshit. Playing MW is not a right, its a privelage. You are a but hurt tosser. Go toss some more salad homo. Brea

Sender: Jesse James (mafiawarfare2012@gmail.com) Date : Friday, 2013, March  1 00:06:10 EET Would expect nothing less from a faggot like you. Kill yourself and do us all a favor you piece of shit.

Sender: Jesse James (mafiawarfare2012@gmail.com) Date : Friday, 2013, March  1 00:13:24 EET Keep dreaming foriegner you only dream the american dream and wake up each day living like shit. Crawl back under your hole you cockroach.

Card Classes (Updated)
New York |
 * Enforcers

New York |
 * Hitmen

New York |
 * Snipers

New York |
 * Corrupted Cops

New York |
 * Medical

Card Types

 * Leader
 * Unit
 * Equipment
 * Special

Card Scores (updated)

 * New York
 * Russia
 * China
 * Japan
 * Colombia
 * Mexico

Armor
Reduces Damage When Attacked

Attack
Increases The Attack Strength Of A Friendly Card

Berserk
Gains Attack Strength When Attacked And Damaged

Blast
Deals Damage To Each Enemy Every Action

Blind
Any Enemy Cards That Attacks Or Is Attacked By This Card Has A 50% To Miss Its Next Attack

Blind All
Blind Effect For All Enemy Cards (50% Chance For All To Miss Their Next Attack)

Buckshot
Attacks Enemy In Front And Those Adjacent (To The Right And Left Of Target)

Buckshot N - updated soon

Bulletproof
Reduces Damage By 1 When Attacked

Camouflage
50% Chance Of Evading Attack From A Sniper

Command
All Friendly Units with Same Class Gain Attack Points

Command All - updated soon

Command Corrupt - updated soon

Command Enforcer - updated soon

Command Hitman - updated soon

Command Sniper - updated soon

Counter
Counter Attacks When Damaged, Dealing Damage To Attacker

Demoralize
Deals Damage Of Direct Damage To The Enemies' Morale

Detect
Ignores The Protection Of Shelter, Evasion And Camouflage

Evasion
50% Chance Of Evading Attack From A Hitman

Explode
When This Card Is Defeated, It Deals Damage To Opposing And Adjacent (To The Left And Right Of Opposing) Enemies

Gain Morale
This Card Restores Lost Morale. You Cannot Gain More Morale Than You Had At The Start Of The Game

Harass
Increases The Wait Time Of A Random Enemy Card In Staging Area

Harras N - updated soon

Heal
Restores Health To Friendly Card With Lowest Health

Heal All
Increases The Health Value Of All Friendly Cards

Health
Increases The Health Value Of A Friendly Card

Kill Shot
Has A 25% Chance Of Instantly Killing An Enemy Card With The Highest Health

Killshot N - updated soon

Paralyze
Any Enemy Attacked And Damaged By A Unit Is Paralyzed, Having A 50% Chance Of Losing Its Next Action

Piercing Shot
Ignores The Protection Of Armor Or Bulletproof

Point Blank
50% Chance Of Dealing Double Damage When Attacking Enforcers Or Hitmen

Poison
Any Enemy Attacked And Damaged By A Unit Is Poisoned, Taking Damage At The End Of Its Next Turn

Poison All
Poisons All Enemy Cards. They Will Take Damage At The End Of Their Next Turn

Protect
All Friendly Units with Same Class Gain Health

Rage
Gains Attack Each Time It Attacks And Damages An Enemy

Rush
Reduces The Wait Time Of A Random Friendly Card In Staging Area

Rush All
Reduces The Wait Time Of All Friendly Cards In Staging Area

Sabotage
Sends A Random Card From The Enemy Staging Area Directly To The Graveyard

Sap
When This Card Attacks And Damages An Enemy, It Reduces The Enemy's Attack

Sap All
When This Card Attacks And Damages An Enemy, All Opponent Cards Lose Attack Points

Shelter
50% Chance Of Evading Attack From An Enforcer

Sneakattack
Deals Extra Damage During Its First Attack

Snipe
Targets The Enemy With Lowest Health And Deals Damage

Snipe N - updated soon

Trap
Targets A Random Enemy Each Action. That Enemy Has A 75% Chance Of Losing Its Next Action

Trap All
All Enemies Have A 75% Chance Of Losing Next Action